feat: Kisani rebrand, step-based onboarding flow, dark mode fixes

- Rename app to Kisani in all UI text and Face ID prompt
- Replace flat 2-state RootView with 5-step flow: ConnectView →
  LoginView → FolderSetupView → PhotoPermissionView → MainTabView
- Remove NavigationStack from LoginView (was causing nested-stack crash);
  drive navigation via ConnectionStore.isSessionActive
- Add FolderSetupView and PhotoPermissionView onboarding screens with
  step indicator (2/3, 3/3), spring entrance animations, and UGreen
  connection chip
- Fix dark mode button invisibility: PrimaryButtonStyle and PillButtonStyle
  now use AppTheme.inkInverse; GhostButtonStyle border uses ink.opacity(0.25)
- Add AppTheme.inkInverse adaptive token (dark bg ink on dark, white on light)
- Add ConnectionStore.isSessionActive (non-persisted) and
  onboardingPhotoShown (UserDefaults-persisted)
- Add os_log logging in LoginViewModel at auth start/success/failure
- Remove dead Help button from ConnectView
- UGreenCompatibilityBadge, KeychainStore, SavedConnections, extensions,
  PrivacyInfo.xcprivacy, unit test target and test stubs
- AppTheme: full UIColor dynamic provider tokens for dark/light adaptive color
- AppearanceMode enum + segmented picker in SettingsView
- BackupView: enlarged ring, removed options card and linear progress bar
- HistoryView: duration and bytes formatting, improved typography hierarchy

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Robin Kutesa
2026-05-16 16:20:53 +03:00
parent 03d63e60de
commit ae38f6e417
38 changed files with 1649 additions and 451 deletions

View File

@@ -1,55 +1,107 @@
import SwiftUI
import UIKit
// MARK: Appearance preference
enum AppearanceMode: String, CaseIterable {
case system, light, dark
var resolvedScheme: ColorScheme? {
switch self {
case .system: return nil
case .light: return .light
case .dark: return .dark
}
}
var label: String {
switch self {
case .system: return "System"
case .light: return "Light"
case .dark: return "Dark"
}
}
var icon: String {
switch self {
case .system: return "circle.lefthalf.filled"
case .light: return "sun.max"
case .dark: return "moon"
}
}
}
enum AppTheme {
// MARK: Surfaces
static let background = Color.white
static let surfaceRaised = Color.white
static let surfaceSunken = Color(hex: "#F5F5F5")
static let background = Color(UIColor.systemBackground)
static let surfaceRaised = Color(UIColor.systemBackground)
static let surfaceSunken = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(white: 0.11, alpha: 1)
: UIColor(white: 0.961, alpha: 1)
})
// MARK: Ink
static let ink = Color(hex: "#0F0F0F")
static let inkSecondary = Color(hex: "#6B6B6B")
static let inkTertiary = Color(hex: "#ABABAB")
static let inkQuaternary = Color(hex: "#D4D4D4")
static let ink = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(white: 0.93, alpha: 1)
: UIColor(red: 0.059, green: 0.059, blue: 0.059, alpha: 1)
})
static let inkSecondary = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(white: 0.58, alpha: 1)
: UIColor(white: 0.42, alpha: 1)
})
static let inkTertiary = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(white: 0.40, alpha: 1)
: UIColor(white: 0.67, alpha: 1)
})
static let inkQuaternary = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(white: 0.22, alpha: 1)
: UIColor(white: 0.83, alpha: 1)
})
// Readable on AppTheme.ink background in both color schemes
static let inkInverse = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor(red: 0.059, green: 0.059, blue: 0.059, alpha: 1)
: UIColor(white: 1.0, alpha: 1)
})
// MARK: Semantic
static let positive = Color(hex: "#16A34A")
static let destructive = Color(hex: "#DC2626")
static let interactive = Color(hex: "#2563EB")
static let positive = Color(hex: "#16A34A")
static let destructive = Color(hex: "#DC2626")
static let interactive = Color(hex: "#2563EB")
// MARK: Chrome
static let separator = Color.black.opacity(0.07)
static let cardShadow = Color.black.opacity(0.05)
static let cardBorderColor = Color.black.opacity(0.07)
static let separator = Color(UIColor.separator)
static let cardShadow = Color(UIColor { t in
t.userInterfaceStyle == .dark
? UIColor.clear
: UIColor.black.withAlphaComponent(0.048)
})
static let cardBorderColor = Color(UIColor.separator)
// MARK: Metrics
static let radius: CGFloat = 14
static let radiusLarge: CGFloat = 18
static let hPad: CGFloat = 20
static let cardPad: CGFloat = 16
static let sectionGap: CGFloat = 28
static let radius: CGFloat = 14
static let radiusLarge: CGFloat = 18
static let hPad: CGFloat = 20
static let cardPad: CGFloat = 16
static let sectionGap: CGFloat = 28
// MARK: Typography
static func display(_ size: CGFloat = 32) -> Font {
.system(size: size, weight: .semibold, design: .default)
}
static func title(_ size: CGFloat = 20) -> Font {
.system(size: size, weight: .semibold)
}
static func headline(_ size: CGFloat = 15) -> Font {
.system(size: size, weight: .medium)
}
static func body(_ size: CGFloat = 15) -> Font {
.system(size: size, weight: .regular)
}
static func caption(_ size: CGFloat = 13) -> Font {
.system(size: size, weight: .regular)
}
static func micro(_ size: CGFloat = 11) -> Font {
.system(size: size, weight: .medium)
}
static func title(_ size: CGFloat = 20) -> Font { .system(size: size, weight: .semibold) }
static func headline(_ size: CGFloat = 15) -> Font { .system(size: size, weight: .medium) }
static func body(_ size: CGFloat = 15) -> Font { .system(size: size, weight: .regular) }
static func caption(_ size: CGFloat = 13) -> Font { .system(size: size, weight: .regular) }
static func micro(_ size: CGFloat = 11) -> Font { .system(size: size, weight: .medium) }
// MARK: Back-compat aliases used by existing call sites
// MARK: Back-compat aliases
static let blue = interactive
static let green = positive
static let red = destructive
@@ -82,9 +134,7 @@ struct CardStyle: ViewModifier {
}
extension View {
func card(padded: Bool = true) -> some View {
modifier(CardStyle(padded: padded))
}
func card(padded: Bool = true) -> some View { modifier(CardStyle(padded: padded)) }
@ViewBuilder func `if`<T: View>(_ condition: Bool, transform: (Self) -> T) -> some View {
if condition { transform(self) } else { self }