iOS auto-snaps to the next larger detent when keyboard appears over a
text field. Removing .large locks the sheet to .height(150) so it
stays compact and hugs the keyboard like the reference app.
Also removed the Description label and reduced input maxHeight to 72pt
so all content fits within the 150pt detent.
Use UIDevice.userInterfaceIdiom instead of hSizeClass so large iPhones
in landscape keep the iPhone layout. Move tabState environmentObject to
the top-level Group so both layouts always have it in scope.
Tasks now survive app restarts via UserDefaults JSON. Each task with a
due time fires a notification at that exact time; date-only tasks fire
at 9am on the due date. Completing or deleting a task cancels its
pending notification. ContentView now reschedules on any task change.
- Widget extension: 16.0 → 17.0 (containerBackground/widget API require 17)
- xcodegen re-run picks up FloatingTabState.swift (was on disk but
not registered in project.pbxproj after previous xcodegen run)
- KisaniCalWidget: 3 sizes sharing the app's design language
Small: date badge + kisaniCAL. wordmark + task count
Medium: badge + task list (3 items) + workout row
Large: badge + full task list (6 items) + workout row
- WidgetDataStore (Shared/): lightweight Codable types for App Group
UserDefaults cross-process data exchange
- WidgetBridge: TaskViewModel/WorkoutViewModel extensions that sync
data into App Group and call WidgetCenter.reloadAllTimelines()
- ContentView: calls syncWidget() on appear and scene becoming active
- project.yml + entitlements updated; project regenerated via xcodegen
7 rows of dots fill left-to-right, top-to-bottom as sets complete.
Filled dots: AppColors.green solid. Empty: green at 12% opacity.
Also: strip emoji from completion banner, tighten copy.
Sheet was 500pt tall with ~145pt of content, leaving ~355pt blank.
Dropping to height(150) makes the sheet hug its content and sit flush
above the keyboard like the reference design.
Break SplashCalendarCard body into monthHeader/weekdayRow/dayGrid
computed vars and extract SplashWeekRow to help the type-checker.
Rename DayCell -> SplashDayCell to avoid collision with CalendarView.
Using self.programs on the RHS of activeSections assignment violated
Swift's two-phase init rule (self is partially initialized). Use local
`migrated` array instead, then assign programs and activeSections in
the correct order.
Replace the emoji tile on CalendarWorkoutBlock and WorkoutSessionSheet
header with WorkoutSectionBar — a stack of N horizontal segments, one
per workout section. No emojis, no custom per-program images.
UserDefaults retained the old 🔥/💥 emojis from before the sample data
was cleaned. On init, replace those emojis in loaded programs and persist
the result so they don't reappear after restart.
WorkoutTodayBanner: progress ring replaces emoji cell as the lead
visual. Card background is now surface/border, not blue-tinted.
StreakBannerView: strip gradient, dot trail, and "Don't break the
chain". Replace with clean number + 7-tick week bar.
ProgressRingCard: "Keep going 🔥" / "Workout complete! 🎉" removed;
replaced with "N sets remaining" / "All sets done".
Sample programs: 🔥 Shoulders & Arms -> 🔄, 💥 Full Body -> 🏋️.
Emoji picker: 🔥 replaced with 🫀 (heart/cardio) as last option.
Replace full-form AddTaskSheet with a compact NL input sheet.
Type "meeting today at 1500" — the words "today" and "at 1500"
highlight inline in blue, the toolbar shows "Today, 15:00", and
the mic button becomes a submit arrow when the title is non-empty.
Parser handles: today/tomorrow, weekday names (mon–sun),
times as at 3pm / at 15:00 / at 1500 / 3:30pm.
Clean title strips the date tokens before saving.
Sheet uses height(500) detent so it floats above the keyboard.
iPadLayout was rendering TodayView without workoutVM, crashing with
a fatal EnvironmentObject error on any device where hSizeClass goes
.regular (iPad, iPhone Plus/Max in landscape). Rewrote to use proper
NavigationSplitView with List(selection:) driving the detail column.
Also caches calendarIcon as a static func + @State instead of
recomputing UIGraphicsImageRenderer on every body evaluation.