Enable device code signing (automatic, team K8BLMMR883)
Replace CODE_SIGNING_ALLOWED=NO with automatic signing + DEVELOPMENT_TEAM so the app installs on a physical device. Simulator/CI builds still pass CODE_SIGNING_ALLOWED=NO on the command line and skip signing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -41,7 +41,10 @@ targets:
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CURRENT_PROJECT_VERSION: "1"
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CURRENT_PROJECT_VERSION: "1"
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TARGETED_DEVICE_FAMILY: "1"
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TARGETED_DEVICE_FAMILY: "1"
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SWIFT_VERSION: "5.0"
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SWIFT_VERSION: "5.0"
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CODE_SIGNING_ALLOWED: "NO"
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# Device builds: automatic signing. Change DEVELOPMENT_TEAM to your team
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CODE_SIGNING_REQUIRED: "NO"
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# (e.g. K8BLMMR883) if you prefer. Simulator/CI builds pass
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# CODE_SIGNING_ALLOWED=NO on the command line and skip signing.
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CODE_SIGN_STYLE: Automatic
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DEVELOPMENT_TEAM: "K8BLMMR883"
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME: AccentColor
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME: AccentColor
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ENABLE_USER_SCRIPT_SANDBOXING: "YES"
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ENABLE_USER_SCRIPT_SANDBOXING: "YES"
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